Kool effects on the particles. It is challenging as they fall faster. Maybe add power-ups that increases the player's speed temporary. Overall, nice game.
The game is kinda difficult and hard to play because of how fast the objects move down. Is the score purposely horizontal instead of vertical? the visual effects of the player also makes it hard to judge where youll stop and collect the falling things.
I love how the player moves. It is very unique how it leaves a fade copy of itself when you move. I would like for a high score to be implemented as I was confuse on when it will end.
I really love how the player moves! It looks smooth and cool to move. I also like how the change in level is noticeable, from collecting to avoiding. You made a great use of color to signify that. I would love to see a high score implemented as well and maybe cool background music? Still very cool!
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Definitely a sleek game with the animations and particles. I think changing the movement to be less of a slow-start feel could be nice.
Kool effects on the particles. It is challenging as they fall faster. Maybe add power-ups that increases the player's speed temporary. Overall, nice game.
Very sleek animations. Would love to hear some sliding or swooshing sounds to go with this.
I really love the particle effects and the color. The movement is bit slow that it is very hard to catch falling objects.
Love the visuals and the trailing effect of the player, maybe lose points in the first level if you don't collect it?
Nice movement and randomization. Love the idea of gaining and then losing.
The game is really pretty aesthetically but some of the falling blocks are too quick for the player to keep up in the first level.
The game is kinda difficult and hard to play because of how fast the objects move down. Is the score purposely horizontal instead of vertical? the visual effects of the player also makes it hard to judge where youll stop and collect the falling things.
I love how the player moves. It is very unique how it leaves a fade copy of itself when you move. I would like for a high score to be implemented as I was confuse on when it will end.
I really love how the player moves! It looks smooth and cool to move. I also like how the change in level is noticeable, from collecting to avoiding. You made a great use of color to signify that. I would love to see a high score implemented as well and maybe cool background music? Still very cool!