Project 2 for GP2

HOW TO PLAY

WD or left and right arrow keys to move side to side.

Level One objective is to collect the little boxes while level two is to avoid them.

This game was made to re-jog my rusty unity skills.

Highscore screen at the end of the game was broken so I left it out. I'll figure out later how to make them work again.

Comments

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Definitely a sleek game with the animations and particles. I think changing the movement to be less of a slow-start feel could be nice.

Kool effects on the particles. It is challenging as they fall faster. Maybe add power-ups that increases the player's speed temporary. Overall, nice game.

Very sleek animations. Would love to hear some sliding or swooshing sounds to go with this.

I really love the particle effects and the color. The movement is bit slow that it is very hard to catch falling objects.

Love the visuals and the trailing effect of the player, maybe lose points in the first level if you don't collect it?

Nice movement and randomization. Love the idea of gaining and then losing.

The game is really pretty aesthetically but some of the falling blocks are too quick for the player to keep up in the first level. 

The game is kinda difficult and hard to play because of how fast the objects move down. Is the score purposely horizontal instead of vertical? the visual effects of the player also makes it hard to judge where youll stop and collect the falling things.

I love how the player moves. It is very unique how it leaves a fade copy of itself when you move. I would like for a high score to be implemented as I was confuse on when it will end.

I really love how the player moves! It looks smooth and cool to move. I also like how the change in level is noticeable, from collecting to avoiding. You made a great use of color to signify that. I would love to see a high score implemented as well and maybe cool background music? Still very cool!